I'm a generalist 3-D artist, with strong skills in many parts of the pipeline: modeling, texturing, rigging, and animation. My specific interests lie in the areas of animation and rigging; animation plays to my love of storytelling, and rigging to my left-brainy engineering interests. As a programmer/artist hybrid, I relish every chance I get to combine simulation and other technical aspects into my art.
In addition to my 3-D work, I'm also an experienced 2-D artist, with solid sketching, storyboarding, and character design skills, a strong command of principles of graphic design, and a deep knowledge of the Adobe Creative Suite.
Below I've included a selection of my work. Please let me know if you have any questions about these pieces or you'd like to see more.